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Sign In Sign in to add your own tags to this product. The aim, if not already evident, is to rake in obscene amounts of cash by constructing and maintaining roads, railways and airports and ensuring that people, raw materials and goods are kept chugging along through odd scenarios contained within a century of Earth history.
Graphically, it looks dated. Yes, it has the same look and an identical user interface to that from RollerCoaster Tycoon, but here the colours appear drab, the maps flatter and some of the tiles don't appear to connect all that well, making some parts of the map look like an Escher illusion.
The gameplay is similarly pre-millennial, it being in large parts identical to TT Deluxe no bad thing , but the sense of dejavu is more unnerving than evocative. Once you have a thriving network running smoothly, there's a great deal of satisfaction to be had, particularly because the maps are so big that the challenge is often in getting your disparate means of transports working as a cohesive whole.
If that sounds like fun, go ahead, but for Sawyer's newer Tycoon fans, be warned; Locomotion is more Railroad than RollerCoaster. Sure, the subject matter was different, but, as Maxis has shown with the SimCity series, there's plenty of interesting visual architecture in cities that could have been imitated for a game like this.
Everything in Locomotion's cities is the same boxy pseudo-modern architecture that's just plain boring to look at. Still, gameplay trumps graphics, right? Surely the patented Chris Sawyer addictive gameplay makes up for the ugly graphics? Well, yes The gameplay is certainly there. Locomotion is an insanely deep management sim that lets you take control of every aspect of your budding monopoly. You can tweak schedules, futz around with engine types and routing and even shred the Sherman Act by creating your own industries that your company can then service.
There's always something to do, something to check, a new route to set up or another company to run into the ground. At its best, Locomotion brilliantly captures that "just one more thing" factor that keeps you up until 4am. The problem is, even though the basics are there, there are specific elements that make it much less fun than it could be. First, there are more than a few gameplay bugs.
The most egregious one I found has to do with ships. When there's a straight line between two docking ports in the game, everything works fine. Jeebus help you, though, if a ship has to make any sort of turn. I frequently saw my ships get caught in some corner turning round and round as the poor pathing AI tried to figure out how to get where it was supposed to go.
Trains have a similar problem. It's almost impossible to have certain kinds of junctions that would make your train routes more efficient like the classic cloverleaf and have your train go where it's supposed to in a timely manner.
The interface isn't all that great, either. Information about specific portions of your empire are conveyed in the same basic tabbed interface that's used in Rollercoaster Tycoon, which is fine, although the plethora of options in the game means that information and orders are harder to find.
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