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Initial release for Android 5. For more information, see the Android 5. For details about the platform changes, see the KitKat overview and Android 4.

Maintenance release. The system version is 4. For more information, see the Android 4. Initial release. For details about the platform changes, see the Jelly Bean overview and Android 4. Note: This system image includes support for emulator hardware graphics acceleration when used with SDK Tools r17 or higher. Improvements to the platform's rendering library to support the visual layout editor in the ADT Eclipse plugin.

This revision allows for more drawing features in ADT and fixes several bugs in the previous rendering library. It also unlocks several editor features that were added in ADT Fixes an issue with the visual layout editor rendering library that prevented Android 3. Android Studio. Download What's new User guide Preview. Features overview Release notes. Android Developers. This is required to compile your app for that version. Several System Image packages. At least one of these is required to run that version on the Android Emulator.

The Sources for Android package. This includes the source files for the platform. Android Studio may show lines of code from these files while you debug your app. Revision 1 August Released to stable channel no longer in preview. Android 8. Revision 1 December Released to stable channel no longer in preview. Except to the extent required by applicable third party licenses, neither You nor any other Authorized User may load any part of the SDK onto a mobile handset or any other hardware device except a personal computer, combine any part of the SDK with other software or distribute any software or device incorporating a part of the SDK.

Neither You nor any other Authorized User shall a use the SDK in any manner that is not permitted pursuant to this License Agreement or by law; b use the SDK in any way that violates or infringes the rights of any third party; or c authorize or assist any third party to carry out any action which is prohibited by this Section 2.

LG E shall have the right to implement technological measures intended to ensure Your compliance with these restrictions and to otherwise prevent against Intellectual Property Rights infringement of the SDK.

You acknowledge and agree that You must not rely on such test versions to perform with data that is not sufficiently backed up on a regular basis. Data Collection. Third Party Applications. You understand that all data, content or resources which You may access through such third party applications are the sole responsibility of the person or entity from which they originated and that LGE is not liable for any loss or damage that You may experience as a result of the use of or access to any of those third party applications, data, content or resources.

You acknowledge that Your use of such third party applications, data, content or resources may be subject to a separate agreement between You and the relevant third party. In such case, this License Agreement shall not affect Your legal relationship with such third party ies.

All provisions of this License Agreement, except for the grant of license in Section 2. Changes to the License Agreement. You shall have the obligation to check the LGE web site from time to time to review any changes to this License Agreement. Unless otherwise specified, such changes shall be effective when they are posted. Additional Restrictions. Fix adb push --sync with multiple inputs.

Improve performance of incremental apk installation. Improve error handling for incremental apk installation. Fix adb install-multi-package. Fix some more crashes related to adb wireless pairing.

Improve some error messages. Fix fastboot flashall on older devices such as Nexus 7. Fix crash when using adb -H. Fix hang in adb logcat when run before a device is connected. Improve performance of adb install-multi on Android 10 or newer devices. Update support for wireless pairing. Add support for incremental APK installation. Improve performance of adb push on high-latency connections.

Fix hang when using adb install on something that isn't actually a file. Add --fastdeploy option to adb install , for incremental updates to APKs while developing.

This also fixes a related bug in the Android Studio Profilers that causes an AdbCommandRejectedException , which you can see in the idea. Fix devices going offline on Windows. Improve adb install output and help text. On Linux, when connecting to a newer adb server, instead of killing the server and starting an older one, adb attempts to launch the newer version transparently. Previously, adb root; adb wait-for-device could mistakenly return immediately if adb wait-for-device started before adb noticed that the device had disconnected.

Fixes authentication—when the private key used for authentication does not match the public key—by calculating the public key from the private key, instead of assuming that they match. Updated Windows requirements The platform tools now depend on the Windows Universal C Runtime, which is usually installed by default via Windows Update.

If you see errors mentioning missing DLLs, you may need to manually fetch and install the runtime package. Upon disconnection, adb will attempt to reconnect for up to 60 seconds before abandoning a connection.

Fix Unicode console output on Windows. Thanks to external contributor Spencer Low! Fix a file descriptor double-close that can occur, resulting in connections being closed when an adb connect happens simultaneously. Fix adb forward --list when used with more than one device connected. Sort output of adb devices by connection type and device serial.



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